In my previous post, I discussed how Path of Exile's (POE) unique league system prevents in-game prices from bottoming out, thus holding player interest and keeping the game experience fresh. Today, I will be examining how the league system also continuously generates real revenue for POE's developers through microtransactions (MTX). POE's MTX, which are the... Continue Reading →
How Path of Exile’s Unique League System Keeps the Game Fresh and Economically Viable: Ingame Economy
In my previous post, I provided a quick background on the multi-player game economy and how Path of Exile (POE) fits into that structure as a free-to-play game. Today, I will detail how POE uses its unique league system to keep the player experience fresh and to avoid the issue of devalued currency and loot.... Continue Reading →
How Path of Exile’s Unique League System Keeps the Game Fresh and Economically Viable: Intro
For most MMO games (especially ones where players can interact and trade with each other), there is a natural market progression where initially players have minimal currency and equipment and then gradually gain more of both as they progress through the game. However, eventually most players reach some sort of max level endgame and possess... Continue Reading →